O'Reilly logo

The Game Narrative Toolbox by Ann Lemay, Jennifer Brandes Hepler, Toiya Kristen Finley, Tobias Heussner

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Conclusion

Well done, and welcome to the last chapter (unless you skipped everything and started reading here)! Hopefully, it was a good journey, and you learned a lot from all of the exercises.

In This Chapter, You Will Learn to …

  • Build a resume for narrative design.
  • Expand your knowledge of games.
  • Consider opportunities you might have to work in games.
  • Consider being an innovator in narrative design and an inspiration to players.

You read about concepts, worldbuilding, story structures, dialogue, characters, cinematics, execution, and troubleshooting. Unfortunately, one book is not enough to cover everything about the art of telling interactive stories. It requires a lot of practice and adaptation. The industry just started to explore ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required