A
Case Study—Game Production Cycle
This appendix is a case study of the production cycle for a fictional game called Justice Unit that is being developed by Supergame Studios and published by Digital Fun, Inc.
A.1 Introduction
Digital Fun, Inc. recently acquired the intellectual property (IP) rights to create games based on a popular film franchise called Justice Unit. The managers are willing to approve a generous budget for the game, but want to keep costs in line where they can. Their main goal is to get the game completed in 24 months so that it can ship when the next movie is released. They put out a request for proposals (RFP) to several ...
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