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The Game Production Handbook, 3rd Edition
book

The Game Production Handbook, 3rd Edition

by Heather Maxwell Chandler
March 2013
Beginner
468 pages
12h 25m
English
Jones & Bartlett Learning
Content preview from The Game Production Handbook, 3rd Edition

9

Game Concept

In This Chapter

• Beginning the Process

• Define Concept

• Prototyping

• Risk Analysis

• Pitch Idea

• Project Kick-off

image9.1 Introduction

Preproduction starts with defining the game’s concept. After all, you cannot start working on a game until you have some idea of what the game’s goal is, and what the final game will look like when it is completed. Initial concept starts with a broad idea—“What would it be like to race concept cars against each other?”—and then more details are added to narrow the concept and create a vision for the game. Elements such as the hardware platform, genre, and key features are defined, along with more ...

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Publisher Resources

ISBN: 9781449688097