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The Game Production Handbook, 3rd Edition
book

The Game Production Handbook, 3rd Edition

by Heather Maxwell Chandler
March 2013
Beginner
468 pages
12h 25m
English
Jones & Bartlett Learning
Content preview from The Game Production Handbook, 3rd Edition

15

Testing

In This Chapter

• Testing Schedule

• Test Plans

• Testing Pipeline

• Testing Cycle

• External Testing

image15.1 Introduction

To many people outside of the game industry, testing seems like a glamorous job. After all, you get to play games all day! However, if you talk to anyone who has tested games for a living, you know that it is anything but glamorous; in reality, testing is an extremely stressful and difficult job. Most testers spend at least five to eight months testing the same game day in and day out, looking for defects, confirming bug fixes, and play testing missions. This becomes pretty tedious after a few weeks, no matter how ...

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Publisher Resources

ISBN: 9781449688097