March 2013
Beginner
468 pages
12h 25m
English
20
Location
In This Chapter
• Creating International Content
• Localization-Friendly Code
• Level of Localization
• Localization Plan
• Organizing Assets for Translation
• Integrating Translated Assets
• Testing
• Third-Party Submission
• Localization Checklist
20.1 Introduction
As international markets continue to grow, there are many opportunities for publishers to profit from localized games. It is now common practice for publishers to simultaneously release French, German, Italian, and Spanish versions of a game with the English version. Other languages, such as Chinese, Japanese, and Korean are likely to be released a few months later, depending ...
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