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The Game Production Handbook, 3rd Edition
book

The Game Production Handbook, 3rd Edition

by Heather Maxwell Chandler
March 2013
Beginner
468 pages
12h 25m
English
Jones & Bartlett Learning
Content preview from The Game Production Handbook, 3rd Edition

21

Voiceover

In This Chapter

• Planning for Voiceover

• Choosing a Sound Studio

• Bid Packages

• Casting Actors

• Recording Voiceover

• Voiceover Checklist

image21.1 Introduction

Players have come to expect high-quality voice work in their games; they seek to become immersed in the game world, and that means believable characters who speak appropriate dialogue in a convincing manner. Great voiceover work adds to a game’s appeal and makes a good game better. Conversely, poor voiceover work detracts from the game experience.

Because of this desire to fully immerse the player in the game world, voiceover work is also becoming more complex and, thus, more ...

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Publisher Resources

ISBN: 9781449688097