March 2013
Beginner
468 pages
12h 25m
English
22
Music
In This Chapter
• Planning for Music
• Working with a Composer
• Licensing Music
22.1 Introduction
Music is an effective tool for setting the tone of a game, and it makes the game world feel more immersive. The Silent Hill series uses music and sound to great effect to enhance the creepiness of a world inhabited with demonic creatures. However, in some cases, music is one of the last things considered on a project, and the producer starts looking for a composer well after the game has started production. In other cases, music is an integral part of the entire game and planned for during preproduction. For example, the Tony Hawk® series ...
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