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The Game Production Handbook, 3rd Edition
book

The Game Production Handbook, 3rd Edition

by Heather Maxwell Chandler
March 2013
Beginner
468 pages
12h 25m
English
Jones & Bartlett Learning
Content preview from The Game Production Handbook, 3rd Edition

23

Motion Capture

In This Chapter

• Planning for Motion Capture

• Working with a Motion Capture Studio

• Preparing for a Motion Capture Shoot

• Motion Capture Checklist

image23.1 Introduction

If you are working on a game in which the character motions are highly visible to the player and important to the overall look and feel of the game, you might want to consider using motion capture as part of the character animation process. With motion capture, actual motions from humans, animals, or even objects can be recorded and implemented in the game for a more realistic and natural effect. Also, as technology advances, players expect to see game characters ...

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Publisher Resources

ISBN: 9781449688097