8 THE GAME PRODUCTION HANDBOOK, 2/E
While the feature set is being defined, technology is researched to figure out
what works best for the proposed game. This includes looking at the hardware
constraints, exploring middleware solutions, and evaluating any suitable internal
technologies. In addition, thought must be given to what tools are needed to cre-
ate the game assets and the best way to establish a production pipeline.
As all of these elements become more defined, the team must create some
basic technical and design documentation focusing on the core aspects of the
game. As illustrated in Figure 1.2, games can be comprised of several produc-
tion cycles, so this documentation must focus on fleshing out the current pro-
duction cycle. The ...