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The Game Production Handbook, 2nd Edition
book

The Game Production Handbook, 2nd Edition

by Heather Maxwell Chandler
August 2008
Beginner content levelBeginner
482 pages
16h 50m
English
Jones & Bartlett Learning
Content preview from The Game Production Handbook, 2nd Edition
8 THE GAME PRODUCTION HANDBOOK, 2/E
While the feature set is being defined, technology is researched to figure out
what works best for the proposed game. This includes looking at the hardware
constraints, exploring middleware solutions, and evaluating any suitable internal
technologies. In addition, thought must be given to what tools are needed to cre-
ate the game assets and the best way to establish a production pipeline.
As all of these elements become more defined, the team must create some
basic technical and design documentation focusing on the core aspects of the
game. As illustrated in Figure 1.2, games can be comprised of several produc-
tion cycles, so this documentation must focus on fleshing out the current pro-
duction cycle. The ...
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Publisher Resources

ISBN: 9781934015407