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The Game Production Handbook, 2nd Edition
book

The Game Production Handbook, 2nd Edition

by Heather Maxwell Chandler
August 2008
Beginner content levelBeginner
482 pages
16h 50m
English
Jones & Bartlett Learning
Content preview from The Game Production Handbook, 2nd Edition
ROLES ON THE TEAM
In This Chapter
• Production
• Art
• Engineering
• Design
Quality Assurance Testing
• Team Organization
• Corporate
2.1 I
NTRODUCTION
T
o better understand the production cycle, it is important to know what
types of roles are normally found on a game development team. The roles
vary from team to team, depending on the project needs, the company
size, and the scope of a project. For example, if working on a mobile phone
game, the team might be four people who all fulfill multiple roles on the project.
If working on a next-generation console game, the team might have more than
80 people, with each person assigned a specific role on the ...
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Publisher Resources

ISBN: 9781934015407