Skip to Main Content
The Game Production Handbook, 2nd Edition
book

The Game Production Handbook, 2nd Edition

by Heather Maxwell Chandler
August 2008
Beginner content levelBeginner
482 pages
16h 50m
English
Jones & Bartlett Learning
Content preview from The Game Production Handbook, 2nd Edition
TEAMS
In This Chapter
• Project Leadership
• Picking Leads
• Team Building
Team Buy-in and Motivation
Quality of Life
7.1 I
NTRODUCTION
G
ame development is a young industry—both in age of the average em-
ployee and in the age of the industry. This youth is reflected in the sense
of immaturity that is commonly found in development teams. Some
people have the misconception that working at a game company is all fun and
games. Although this is the case to some degree, employees are still expected to
act in a professional manner—this means showing up to work on time and tak-
ing responsibility for completing any assigned work. One of the major responsi- ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

The Game Production Handbook, 3rd Edition

The Game Production Handbook, 3rd Edition

Heather Maxwell Chandler
Game Design Secrets

Game Design Secrets

Wagner James Au

Publisher Resources

ISBN: 9781934015407