O'Reilly logo

The Game Production Handbook, 2nd Edition by Heather Maxwell Chandler

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

RESOURCES
BOOKS
Bennis, Warren, On Becoming a Leader, Addison-Wesley Publishing
Company, 1989.
Bethke, Erik, Game Development and Production, Wordware Publishing,
Inc., 2003.
Brooks, Frederick P., Jr., The Mythical Man-Month, Anniversary Edition,
Addison-Wesley Publishing Company, 1995.
Buckingham, Marcus and Curt Coffman, First Break All the Rules: What the
World’s Greatest Managers Do Differently, Simon and Schuster, 1999.
Carter, Ben, The Game Asset Pipeline, Charles River Media, 2004.
Chandler, Heather Maxwell, The Game Localization Handbook, Charles
River Media, 2004.
Covey, Stephen R., The 7 Habits of Highly Effective People, Free Press,
1989.
DeCarlo, Doug, Extreme Project Management, Jossey-Bass, 2004.
DeMarco, Tom and Timothy Lister, Peopleware: Productive Projects and
Teams, Second Edition, Dorset House Publishing Co., 1999.
Drucker, Peter F., The Essential Drucker, Harper Business, Division of
Harper Collins, 2003.
Esselink, Bert, A Practical Guide to Localization, John Benjamin’s Publishing
Company, Microsoft Press, 2000.
Festinger, Jon, Video Game Law, LexusNexus Canada, 2005.
Kano, Nadine, Developing International Software for Windows® 95 and
Windows NT™, Microsoft Press, 1995.
Koster, Raph, A Theory of Fun for Game Design, Paraglyph Press, 2005.
Appendix CAppendix C
458 THE GAME PRODUCTION HANDBOOK, 2/E
Kouzes, James M. and Barry Z. Posner, The Leadership Challenge, Jossey-
Bass Publishers, 1997.
Kroeger, Otto with Janet M. Thuesen, Type Talk at Work, Dell Publishing,
1992.
Landsberg, Max, The Tao of Coaching, Harper Collins, 1996.
Laramee, Francois Dominic, editor, Secrets of the Game Business, Second
Edition, Charles River Media, 2005.
Lewis, James P., Mastering Project Management, McGraw-Hill, 1998.
–—– , Project Leadership, McGraw-Hill, 2003.
–—– , Project Planning Scheduling and Control, Third Edition, McGraw-
Hill, 2001.
–—– , Team-Based Project Management, American Management Association,
1998.
Litwak, Mark, Litwak’s Multimedia Producer’s Handbook, Silman-James
Press, 1998.
Liverman, Matt, The Animator’s Motion Capture Guide: Organizing,
Managing, and Editing, Charles River Media, 2004.
McConnell, Steve, Rapid Development, Microsoft Press, 1996.
Mencher, Marc, Get in the Game: Careers in the Game Industry, New
Riders Publishing, 2003.
Michael, David, The Indie Game Development Survival Guide, Charles
River Media, 2003.
Schwaber, Ken and Mike Beedle, “Agile Software Development with
SCRUM,” Prentice-Hall, 2001.
Schuh, Peter, Integrating Agile Development in the Real World, Charles
River Media, 2005.
Wysocki, Robert K., Effective Project Management, Third Edition, Wiley
Publishing, Inc., 2003.
ARTICLES
Ahearn, Luke, “Budgeting and Scheduling Your Game,” available online at
http://www.gamasutra.com/features/20010504/ahearn_01.htm, May 2001.
Buscaglia, Thomas H., Esq., “Completing Your Contract Arsenal—NDAs,
Employee, and Consultant Agreements,” available online at http://gamedevkit.
com/gamearticle3.html, 2005.
–—– , “Initial Legal Issues,” available online at gamedevkit.com/gamearticle1.
html, 2005.
–—– , “Just What are These Games Made Of . . . Legally Speaking?,” avail-
able online at gamedevkit.com/gamearticle2.html, 2005.
RESOURCES 459
Dowling, Patrick, “Localizing for Lands Beyond the Wild Frontier,” avail-
able online at www.gamasutra.com/features/production/19980828/localization_
01.htm, 1998.
Gonzalez, Lauren, “When Two Tribes Go to War: A History of Videogame
Controversy,” available online at www.gamespot.com/features/6090892/index.
html, 2004.
Hamann, Wolfgang, “Goodbye Post Mortems, Hello Critical Stage Analysis,”
available online at www.gamasutra.com/resource_guide/20030714/hamann_
01.shtml, 2003.
Hefter, Laurence R. and Robert D. Litowiz, “What is Intellectual Property?,”
available online at http://usinfo.state.gov/products/pubs/intelprp/, 1999.
International Game Developers Association, “Quality of Life in the Game
Industry: Challenges and Best Practices,” available online atwww.igda.org/qol/
whitepaper.php, 2004.
Käpyaho, Jere, “Internationalisation in Operating Systems for Handheld
Devices,” available online at http://www.cs.uta.fi/research/theses/masters/
Kapyaho_Jere.pdf, Master’s Thesis, 2001.
Jassin, Lloyd J., “Working with Freelancers: What Every Publisher Should
Know About the ‘Work for Hire’ Doctrine,” available online at http://copylaw.
com/new_articles/wfh.html.
Marcus, Aaron and Emilie W. Gould, “Cultural Dimensions and Global Web
Design: What? So What? Now What?,” available online at http://www.amanda.
com/resources/hfweb2000/AMA_CultDim.pdf, 2001.
Meltzer, Max, “Managing an International Remote Development Team,”
available online at www.gamasutra.com/resource_guide/20030714/meltzer_
01.shtml, 2003.
Pavlina, Steve, “Conducting a Project Postmortem,” available online at www.
gamedev.net/reference/articles/article977.asp, 2000.
Puha, Thomas “Eurospeak: Localizing Games for the European Market,”
available online at www.gamasutra.com/features/20010403/puha.htm, 2001.
U.S. Copyright Office, “Circular 9: Works Made for Hire Under the 1976
Copyright Act,” Library of Congress, available online at: http://www.copyright.
gov/circs/circ9.html, 2004.
WEBSITES
Academy of Interactive Arts and Sciences (AIAS)—www.interactive.org
Agile Game Development—www.agilegamedevelopment.com
American Federation of Television and Radio Artists (AFTRA)—www.
aftra.org
460 THE GAME PRODUCTION HANDBOOK, 2/E
Blues News—www.bluesnews.com
Consumer Electronics Show (CES)—www.cesweb.org
Develop—www.developmag.com
Electronic Entertainment Expo—www.e3expo.com
The Escapist—www.escapistmagazine.com
Gamasutra—www.gamasutra.com
GameDev.net—www.gamedev.net
Game Developers Conference—www.gdconf.com
Game Development Search Engine—www.gdse.com
Game Developer Magazine—www.gdmag.com
Game Rankings—www.gamerankings.com
International Game Developers Association (IGDA)—www.igda.org
Metacritic—www.metacritic.com
Moby Games—www.mobygames.com
Next-generation—www.next-gen.biz
Personal Software Process (PSP)—www.sei.cmu.edu/tsp/psp.html
Project Review—www.projectreview.net
Screen Actors Guild—www.sag.com
Scrum—www.controlchaos.com
SIGGRAPH—www.siggraph.org
Tom Sloper—www.sloperama.com

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required