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The Game Production Handbook, 2nd Edition
book

The Game Production Handbook, 2nd Edition

by Heather Maxwell Chandler
August 2008
Beginner content levelBeginner
482 pages
16h 50m
English
Jones & Bartlett Learning
Content preview from The Game Production Handbook, 2nd Edition
MUSIC
In This Chapter
Planning for Music
Working with a Composer
• Licensing Music
11.1 I
NTRODUCTION
M
usic is an effective tool for setting the tone of a game and makes the
game world more immersive. The Silent Hill series uses music and
sound to great effect to enhance the creepiness of a world inhabited
with demonic creatures. In some cases, music is the one of the last things consid-
ered on a project, and the producer starts looking for a composer well after the
game has started production. In other cases, music is an integral part of the en-
tire game and planned for during pre-production. For example, the Tony Hawk
series of games is known ...
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Publisher Resources

ISBN: 9781934015407