Chapter 3 Finding Work

DOI: 10.1201/9781003282235-4

Remember that game writing is its own discipline, with challenges and benefits unique to active-consumption storytelling. Only get into it if you're willing to learn (and learn to love!) the discipline for what it is.

—Sam Maggs, Narrative Lead for Digital Publishing & Licensing at Wizards of the Coast

When I started out as a writer, I had no clue how to find work. If there was a central resource for game jobs, I didn’t know about it. The ads on Gamasutra (now Game Developer) and in the back of industry publications didn’t offer much in the way of writing gigs. So when I looked for work, I pulled up a list of the studios in my region from GameDevMap and cold emailed them all to ask if they ...

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