Chapter 7 Samples and Portfolios

DOI: 10.1201/9781003282235-8

The player's imagination is the most powerful storytelling tool we have. It's our responsibility to figure out the best ways to encourage and engage the imagination.

–Toiya Kristen Finley, freelance writer and editor in general; game designer, narrative designer, game writer, editor, narrative and diversity consultant in games

Here it is, my most-asked question1: “What kind of writing samples do I send?” It's a tricky question to answer because each studio is looking for different things. The short answer is “give them 2–3 samples that best suit the project you’re applying to.” The long answer involves thinking about tone, format, audience, time limits, and project needs. I know ...

Get The Game Writing Guide now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.