Introduction

DOI: 10.1201/9781003282235-1

I wrote this book in fragments across a decade, although I didn’t know I was writing it. It began its life as a short Frequently Asked Questions (FAQ) post on my personal website. I posted the FAQ out of desperation when I got buried by requests for information about game-writing: What's the job like? How do I break into games? What skills do I need? Do I need a degree? Emails pleading for advice arrived every few days, until I was overwhelmed trying to answer them all. I wanted to help, but there was no way I could respond to all the messages individually. So instead, I sat down and scribbled out some high-level advice. I covered the basics of the job and offered some general tips for breaking into ...

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