The Golden Age of Video Games

Book description

This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epil

Table of contents

  1. Front cover (1/2)
  2. Front cover (2/2)
  3. Contents
  4. Foreword
  5. Preface
  6. Acknowledgments
  7. Timeline (1/3)
  8. Timeline (2/3)
  9. Timeline (3/3)
  10. Part I
  11. The Beginning (1/2)
  12. The Beginning (2/2)
  13. The First Commercial Game and the First Home Console (1/2)
  14. The First Commercial Game and the First Home Console (2/2)
  15. Atari, Pong, and the Jackals (1/2)
  16. Atari, Pong, and the Jackals (2/2)
  17. Pong Goes Home
  18. Home Consoles (1/3)
  19. Home Consoles (2/3)
  20. Home Consoles (3/3)
  21. Meanwhile, in Japan… (1/2)
  22. Meanwhile, in Japan… (2/2)
  23. Computers Go Home Too! (1/2)
  24. Computers Go Home Too! (2/2)
  25. Games That Pushed Boundaries I (1/3)
  26. Games That Pushed Boundaries I (2/3)
  27. Games That Pushed Boundaries I (3/3)
  28. Part II
  29. 1983: The Crash (1/2)
  30. 1983: The Crash (2/2)
  31. Computers, Computers, Computers (1/3)
  32. Computers, Computers, Computers (2/3)
  33. Computers, Computers, Computers (3/3)
  34. Atari and Commodore: from Here, Where?
  35. Nintendo Gives Consoles an Extra Life: the NES, ROB, and Super Mario
  36. New Competition: the Sega Master System
  37. Games That Pushed Boundaries II (1/3)
  38. Games That Pushed Boundaries II (2/3)
  39. Games That Pushed Boundaries II (3/3)
  40. Part III
  41. The Beginning of a New Era
  42. New Generations with Some of the Same Old Problems (1/2)
  43. New Generations with Some of the Same Old Problems (2/2)
  44. 1991: Sony and Nintendo?
  45. The PC Becomes Gaming Mature
  46. Games That Pushed Boundaries III (1/3)
  47. Games That Pushed Boundaries III (2/3)
  48. Games That Pushed Boundaries III (3/3)
  49. Epilogue
  50. Game Over
  51. Press Start to Continue (1/2)
  52. Press Start to Continue (2/2)
  53. Appendix A
  54. Appendix B
  55. Bibliography
  56. Photo Credits
  57. About the Author (1/2)
  58. About the Author (2/2)
  59. Back cover

Product information

  • Title: The Golden Age of Video Games
  • Author(s): Roberto Dillon
  • Release date: April 2016
  • Publisher(s): A K Peters/CRC Press
  • ISBN: 9781439873243