The Golden Age of Video Games

Book description

This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them.

Table of contents

  1. Front cover (1/2)
  2. Front cover (2/2)
  3. Contents
  4. Foreword
  5. Preface
  6. Acknowledgments
  7. Timeline (1/3)
  8. Timeline (2/3)
  9. Timeline (3/3)
  10. Part I
  11. The Beginning (1/2)
  12. The Beginning (2/2)
  13. The First Commercial Game and the First Home Console (1/2)
  14. The First Commercial Game and the First Home Console (2/2)
  15. Atari, Pong, and the Jackals (1/2)
  16. Atari, Pong, and the Jackals (2/2)
  17. Pong Goes Home
  18. Home Consoles (1/3)
  19. Home Consoles (2/3)
  20. Home Consoles (3/3)
  21. Meanwhile, in Japan… (1/2)
  22. Meanwhile, in Japan… (2/2)
  23. Computers Go Home Too! (1/2)
  24. Computers Go Home Too! (2/2)
  25. Games That Pushed Boundaries I (1/3)
  26. Games That Pushed Boundaries I (2/3)
  27. Games That Pushed Boundaries I (3/3)
  28. Part II
  29. 1983: The Crash (1/2)
  30. 1983: The Crash (2/2)
  31. Computers, Computers, Computers (1/3)
  32. Computers, Computers, Computers (2/3)
  33. Computers, Computers, Computers (3/3)
  34. Atari and Commodore: from Here, Where?
  35. Nintendo Gives Consoles an Extra Life: the NES, ROB, and Super Mario
  36. New Competition: the Sega Master System
  37. Games That Pushed Boundaries II (1/3)
  38. Games That Pushed Boundaries II (2/3)
  39. Games That Pushed Boundaries II (3/3)
  40. Part III
  41. The Beginning of a New Era
  42. New Generations with Some of the Same Old Problems (1/2)
  43. New Generations with Some of the Same Old Problems (2/2)
  44. 1991: Sony and Nintendo?
  45. The PC Becomes Gaming Mature
  46. Games That Pushed Boundaries III (1/3)
  47. Games That Pushed Boundaries III (2/3)
  48. Games That Pushed Boundaries III (3/3)
  49. Epilogue
  50. Game Over
  51. Press Start to Continue (1/2)
  52. Press Start to Continue (2/2)
  53. Appendix A
  54. Appendix B
  55. Bibliography
  56. Photo Credits
  57. About the Author (1/2)
  58. About the Author (2/2)
  59. Back cover

Product information

  • Title: The Golden Age of Video Games
  • Author(s): Roberto Dillon
  • Release date: April 2016
  • Publisher(s): A K Peters/CRC Press
  • ISBN: 9781439873243