Loot Systems

I describe a variety of loot systems in the following pages. For each, I've rated their attributes on a scale of 1 to 5. The Complexity category defines how difficult it is for your officers and raiders to understand the system, with 5 being the most complex. The Officer Effort category rates how much work is involved to maintain and enforce the system at the officer or raid-leader level, with 5 requiring the biggest time investment. The Drama Factor is, of course, how likely a system is to cause drama, with 5 being the most likely to result in anger and tears.

Loot Council

Loot council is one of the easier systems to implement. You designate officers and raid leaders as loot council members. For each item, they decide who gets it. ...

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