Book description
! BONUS DVD ONLY WITH THE PRINT EDITION (NOT AVAILABLE WITH eBOOKS) !
In 2007, The HDRI Handbook was the first book to present this revolutionary new field to a larger audience. These days HDRI is a fully mature technology available to everyone. Real estate and landscape photographers have adopted it as part of their regular workflow, it has become one of the hottest trends for ambitious amateurs and creative professionals alike, and the modern movie industry would be completely dysfunctional without it.
Now The HDRI Handbook 2.0 redefines its own gold standard. It has been completely rewritten and is packed with practical hints and tips, background knowledge, reference tools, breathtaking artist portfolios, and inspiring interviews. The book includes dozens of new step-by-step tutorials. Beginners will get a methodically solid introduction and advanced readers will be able to refine their technique to perfection.
Topics include:- Understanding the foundation of HDRI- HDR software comparisons and evaluations- Capturing HDR images: today and tomorrow- Tonemapping for creating superior prints- HDR image processing and compositing- Shooting and stitching HDR panoramas- Image-based lighting and CG rendering
2.0 updates include:- New cameras, sensors, and HDR beamsplitter rigs- Open Camera Controller for endless auto-bracketing- Correct RAW pre-processing and ghost removal- Dozens of practical, easy-to-follow tutorials- A structured approach to tonemapping, inspired by Ansel Adams- Set etiquette and tips for capturing HDR panos for visual effects- Seven artist spotlights showing unique perspectives on HDRI- Seven crossword puzzles: a fun way to test yourself
! BONUS DVD ONLY WITH THE PRINT EDITION (NOT AVAILABLE WITH eBOOKS) !
Table of contents
- Cover Page
- Title Page
- Copyright Page
- Table of Contents
- Foreword
- Introduction
- Chapter 1: The Background Story
-
Chapter 2: New Tools
-
2.1 HDR File Format Reviews
- 2.1.1 RAW Formats (.raw/.nef/.crw/.orf/.dng/ …)
- The Good, the Bad …
- … and the Ugly
- Where is our savior?
- Okay, so does it make sense to shoot in RAW format?
- But does it make sense to archive my RAW pictures?
- 2.1.2 Cineon and DPX (.cin/.dpx)
- How to file a film negative
- Unfortunately uncompressed
- 2.1.3 Portable Float Map (.pfm/.pbm)
- A big dumb space eater
- 2.1.4 Floating-Point TIFF (.tif/.tiff/.psd)
- Whatever you want it to be
- Has all the features, but none of them reliable
- What it’s good for
- 2.1.5 Radiance (.hdr/.pic)
- Accidentally founding HDRI
- The magical fourth channel
- More range than we’d ever need
- So when should we use this format, then?
- 2.1.6 TIFF LogLuv (.tif)
- Made to match human perception
- Using TIFF LogLuv in practice
- 2.1.7 OpenEXR (.exr/.sxr)
- 16 is the new 32
- Compression and features
- Update: Current state of EXR support
- 2.1.8 High Dynamic Range JPEG (.jpg/.fjpg)
- The story of ERI
- The way of FJPEG
- The future of JPEG-HDR
- Are we there yet?
- 2.1.9 Windows JPEG-XR/HD Photo (.wdp/.hdp/.jxr)
- 2.1.10 Private Formats
- 2.2 HDR File Format Comparison
-
2.3 HDR Software Reviews
- 2.3.1 Mac OS X
- Just look, don’t touch!
- 2.3.2 FastPictureViewer Codec Pack
- 2.3.3 Adobe Bridge
- 2.3.4 XnView
- 2.3.5 Bracket
- 2.3.6 Photosphere
- 2.3.7 HDR Shop
- 2.3.8 Picturenaut
- 2.3.9 Photomatix Pro
- 2.3.10 FDRTools Advanced
- 2.3.11 Hydra Pro
- 2.3.12 HDR Expose
- 2.3.13 HDR Express
- 2.3.14 Dynamic Photo HDR
- 2.3.15 PhotoEngine
- 2.3.16 SNS-HDR Pro
- 2.3.17 HDR Photo Pro
- 2.3.18 HDR Efex Pro
- 2.3.19 Fhotoroom HDR
- 2.3.20 CinePaint/GIMP
- 2.3.21 Photoshop CS5
- 2.4 HDR Software Comparison
- 2.5 Forgotten Something?
- 2.6 Compositing Software
- 2.7 HDR Plug-Ins
- 2.8 iPhone Apps
- 2.9 Chapter 2 Quiz
- 2.10 Spotlight: Luke Kaven
-
2.1 HDR File Format Reviews
-
Chapter 3: Capturing HDR Images
-
3.1 Digital Imaging Sensors
- 3.1.1 The Problem
- Getting a better minimum signal
- Evolution
- 3.1.2 CCDs and Orange Trees
- 3.1.3 CMOS Sensors Are Different
- It’s getting tight in there
- 3.1.4 Backside Illumination
- 3.1.5 High Gain – Low Gain
- 3.1.6 Digital Pixel Sensor
- Beyond photography
- Prospects
- 3.1.7 Spatially Varying Exposure
- 3.1.8 Super CCD
- A remarkably different sensor
- New direction
- Convincing the market
- 3.1.9 Beamsplitter and Dedicated Optics
- 3.1.10 Quo Vadis?
-
3.2 Bracketing and Merging HDRIs
- 3.2.1 Exposure Bracketing
- A word on analog
- What is in your backpack?
- Camera settings
- Shooting brackets
- Double-check the histogram!
- So, how many exposures does it really take?
- Ghosts and other fundamental issues
- 3.2.2 Faster, Further, Automatic!
- Shooting with autobracketing
- Bracketing order
- JPEG or RAW?
- The double-burst trick
- Handheld capture
- Tripod capture
- Don’t touch this
- Tethered shooting
- External Bracketing Controllers
- Hacking your camera
- Bracketing comparison
- 3.2.3 Calibrating Your Camera
- What the camera response curve is all about
- Does that really work from just looking at plain images?
- Gamma or self-calibration or predetermined curve? That is the question!
- Shooting a reference sequence
- Good old HDR Shop shows the camera curve
- Calibration today
- 3.2.4 Pre-processing RAW Files
- Lightroom 4 Update
- 3.2.5 Merging to HDRI
- Less or more? Crisp or smooth?
- Weighting: Trim the fat!
- 3.2.6 Alignment Strategies
- Median threshold bitmap matching
- Manual corrections
- Pattern recognition
- Wrapping up
- 3.2.7 Ghostbusters!
- Optical Flow
- 3.2.8 Inspection Time
- Exploring HDR images in Picturenaut
- Navigating Photoshop in 32-bit mode
- HDR viewer in Photomatix
- 3.2.9 Pseudo HDRI from a Single RAW File
- No detour necessary!
- 3.2.10 Batch Me Up!
- 3.3 Cleanup in Photoshop
- 3.4 Chapter 3 Quiz
- 3.5 Spotlight: Michael James
-
3.1 Digital Imaging Sensors
-
Chapter 4: Tonemapping
- Back to normal
- 4.1 Hello Operator?
- 4.2 The Art of Toning
-
4.3 Best Practice Tips
- 4.3.1 Seven Aesthetic Considerations
- Details attract the eye
- Never underestimate your audience
- Don’t be afraid of the dark
- Size does matter
- Define your output medium
- At night all cats are gray
- Texture versus lighting
- 4.3.2 Systematic Approach with Zones
- Enter the zone system
- Call them by name!
- 4.3.3 Beware of Common Artifacts
- Halos
- Tone reversal
- Noise boost
- Oversaturation
- Flattening
- Webbing
-
4.4 Workflow Examples
- Calibrate your monitor today!
- 4.4.1 Monumental Landscape (with Photomatix & Photoshop)
- 4.4.2 Rear Window of Room 822 (with PhotoEngine & Photoshop)
- 4.4.3 Urban Exploration and Grunge Looks (with HDR Efex & Photoshop)
- Keep a straight face
- Further down the rabbit hole
- 4.4.4 Two Steps Forward, One Step Back (with Anything & Photoshop)
- 4.4.5 Manual Dodge-and-Burn Techniques (with Photoshop)
- Advanced techniques
- Moving pictures
- The final frontier
- 4.4.6 Painterly and Stylized Looks
- 4.4.7 Toning 360 Panoramas
- In a nutshell
- 4.5 Chapter 4 Quiz
- 4.6 Spotlight: AntoXIII
-
Chapter 5: HDR Image Processing
- 5.1 Taking Advantage of the Full Dynamic Range
- 5.2 Effect Filters the More Effective Way
-
5.3 Common Gotchas
- 5.3.1 Will It Blend?
- Add is the new Screen
- Stay on the safe side
- 5.3.2 Beware the Curve Inversion!
- 5.3.3 Eighteen Percent Gray
- Edge case
- Three words: linear color space!
- Perceptual mid-gray in the real world
- In practice
- 5.3.4 Safe and Unsafe Resampling Filters
- 5.3.5 Don’t Be So Negative!
- In a nutshell
- 5.4 Chapter 5 Quiz
- 5.5 Spotlight: Kirt Witte
-
Chapter 6: Panoramic HDR Images
- 6.1 Pano Lingo
- 6.2 One-Shot Cameras
- 6.3 Mirror Ball Technique
-
6.4 Segmental Capture
- 6.4.1 Basic Premises
- Sectors must overlap!
- Turn around the nodal point!
- Shoot consistent exposures!
- 6.4.2 Getting the Right Gear
- Tripod
- Lens
- Fisheye lenses
- Circular or full frame?
- Panoramic heads
- Universal spherical heads
- High-precision heads
- Fisheye heads
- Robotic heads
- 6.4.3 Finding the Nodal Point
- First axis
- Second axis
- Fisheye lenses and the nodal point
- How accurate does it have to be?
- 6.4.4 Planning for the Right Angles
- How many sectors do we need?
- The routine rule of thumb: Don’t part anything!
- Dealing with the sun
- 6.4.5 The Shoot
- Camera settings
- Photographic workflow
- Light probe workflow
- Take notes
- Now shoot as fast you can!
- Consistency is your friend.
- Make yourself invisible.
- Shooting the nadir
- 6.4.6 Putting It All Together
- Which way to go?
- 1. The old-school way:
- 2. The careful way:
- 3. The hybrid way:
- 4. The quick way:
- Get organized!
- 6.4.7 Direct HDR Stitching with PTGui Pro
- What are those mysterious control points?
- Good and bad control points
- Workflow alternative
- 6.4.8 Removing the Tripod
- Before or after tonemapping?
- 6.4.9 Hybrid Stitching Workflow
- Batch HDR merging for panorama stitching
- Double-check and refine
- Why HDR?
- Some miscellaneous hints
- 6.4.10 Big, Bigger, Giga
- GlacierWorks
- Preparation
- Autopano
- Finishing up
- 6.5 Skydomes
- 6.6 Comparison
-
6.7 Panoramas and Visual Effects
- 6.7.1 New Opportunities
- What to shoot?
- 6.7.2 Set Etiquette
- Pack your bag with redundancies.
- Talk to the AD.
- Be fast and efficient.
- Go in after a successful take.
- Be ready.
- Capture the lights.
- When your big moment has come, don’t panic.
- 6.7.3 Virtual Camera Pans
- Where to go from here?
- The big guns
- 6.7.4 Pano Reprojection
- 6.8 Chapter 6 Quiz
- 6.9 Spotlight: Greg Downing & Eric Hanson
-
Chapter 7: Image-Based Lighting
- 7.1 Principles of CGI
- 7.2 Brute Force Simulation: A Feasibility Study
-
7.3 Advanced Setup Techniques
- 7.3.1 Keeping It Straight
- Why do my HDRI renderings turn out so dark?
- The root of the problem
- Linear workflow: Strip the gamma from LDR images!
- Take the linear workflow to the next level!
- Cheater’s workflow: Put the gamma into HDR images!
- 7.3.2 Compositing Is Your Friend
- Keep your render buffers!
- Tweaking reflections
- Ambient occlusion—a pass like a poem
- Deeper and deeper
- Finishing touches
- 7.3.3 Sample Wisely: Split the Light!
- Why are my HDRI renderings so noisy?
- The universal trick for optimized sampling
- Reflections
- Background
- Bigger backgrounds
- How to handle the background ball
- Flip it!
- Place it by the camera!
- Shadow catcher
- Beware strong sunlight
- Break out the essential lighting components: direct, diffuse, and specular.
- 7.3.4 Smart IBL
- Back to the one-button solution
- A universal pipeline tool
- Are you a collector?
- In a real VFX production
- Creating and editing sIBL sets
- It’s all open and free
- 7.4 Need More Space?
-
7.5 Light Rigs
- 7.5.1 Extracting Lights
- LightGen
- Importance sampling
- LightBitch
- Ye good old spinning light trick
- What else is cool about light domes?
- Artist-driven light rigs everywhere
- Dome Lights
- 7.5.2 HDR Cookies
- Grabbing a light
- Pimp my light!
- 7.5.3 HDR Cards
- Breaking out light cards
- Capturing studio lights directly
- Playing your cards right
- Back to reality
- Universally useful
- 7.6 Painting and Remixing HDRIs
- 7.7 Chapter 7 Quiz
- 7.8 Spotlight: Paul Debevec
- Appendix
Product information
- Title: The HDRI Handbook 2.0
- Author(s):
- Release date: January 2013
- Publisher(s): Rocky Nook
- ISBN: 9781457179334
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