Book description
This book offers a rich exploration of the intersections between animation, video games, and music and sound, bringing together a range of multidisciplinary lenses.
Table of contents
- Cover
- Half-Title
- Series
- Title
- Copyright
- Contents
- List of Contributors
- List of Figures
- List of Tables
- Acknowledgments
- Introduction
-
PART I Adaptation and Comparative Usage
- 1 What is “Real?” Diegetic Spaces in Epic Mickey
- 2 Rusted Red: Machinarium as Political Allegory
- 3 A Watercolor That Can Be Played: Gris and the Appeal of Handmade Indie Games
- 4 Building Worlds with Beethoven: Epistemic Roles of (“Classical”) Music in Animated Films and Video Games
- 5 The Pseudo-1930s World of Cuphead
- PART II Gender, Sex, and Sexuality
-
PART III Nostalgia
- 10 The Retrospective and Retrocursive Stances in Retro Game Aesthetics: How DuckTales: Remastered Got the Last Quack
- 11 A Far-Off Memory: Kingdom Hearts III and Musical Reuse
- 12 Chiptunes to Cartoons: Video Game Aesthetics in the Plot and Sound World of Adventure Time!
- 13 Rurouni Kenshin: Anime-driven Nostalgia in Gaming Soundscapes
- 14 Looking Forward, Turning Back: Ni no Kuni as a Renegotiation of the Animēshon Concept
- Reference List
- Index
Product information
- Title: The Intersection of Animation, Video Games, and Music
- Author(s):
- Release date: April 2023
- Publisher(s): Routledge
- ISBN: 9781000871111
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