April 2023
Intermediate to advanced
238 pages
8h 30m
English
Ryan Thompson
At the start of 2022 (the time of this writing), video games are currently in the midst of a series of remasters, reboots, and remakes that are encouraging conversation about what it means to bring an aged experience to new audiences with new technology.1 This chapter discusses the modernization of classic video games, and how audience expectations of a teleological sort of progress facilitated by increasingly new technology apply to both visual and aural elements of recent game franchises. I propose, building on scholarship from Stefan Greenfield-Casas, that there is one franchise that has had to negotiate the meeting of nostalgia and modernity ...
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