The Kerbal Player's Guide
by Jon Manning, Tim Nugent, Paul Fenwick, Alasdair Allan, Paris Buttfield-Addison
Chapter 5. The Worlds of Kerbal Space Program
The universe of Kerbal Space Program is large and filled with planets. It also has a few people in it. In this chapter, we’ll introduce you to both.
Meet the Kerbals
The heroes and heroines of your space program, the Kerbals, are googly-eyed little green people who will soon be off and about, exploring, mining, and researching their way across the solar system.
Each Kerbal (or Kerbonaut) you recruit has a few different attributes: a name to help you tell them apart, a specialization to give them a role, and two different personality values—courage and stupidity.
Your brave Kerbonauts can have one of three different specializations, which can give you some direction about how you might want use them:
- Pilots
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As the name implies, these are the Kerbonauts who pilot your ships. If you don’t have a pilot on board, your craft will rely on the ship’s communications system in order to fly (refer back to “Communications” for more information).
- Engineers
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These Kerbals are the fixers; your engineers can fix damage on your ships, fold up parachutes for reuse, and improve how much ore you get from mining operations.
- Scientists
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Scientist Kerbals will help you get the most out of your research endeavors. Sending a scientist along for the ride ensures you will be able to get more science points from your experiments.
Tip
If your spacecraft does not have a pilot aboard, and it does not have a communications link back to the Kerbal Space Center, ...
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