Book description
Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected
Table of contents
- Front Cover
- Contents
- Foreword
- Preface
- Section I. Geometry-Based Approaches
- Chapter 1. Introduction to Photorealistic Rendering (1/4)
- Chapter 1. Introduction to Photorealistic Rendering (2/4)
- Chapter 1. Introduction to Photorealistic Rendering (3/4)
- Chapter 1. Introduction to Photorealistic Rendering (4/4)
- Chapter 2. Global Illumination (1/6)
- Chapter 2. Global Illumination (2/6)
- Chapter 2. Global Illumination (3/6)
- Chapter 2. Global Illumination (4/6)
- Chapter 2. Global Illumination (5/6)
- Chapter 2. Global Illumination (6/6)
- Chapter 3. Volume Rendering and Participating Media (1/6)
- Chapter 3. Volume Rendering and Participating Media (2/6)
- Chapter 3. Volume Rendering and Participating Media (3/6)
- Chapter 3. Volume Rendering and Participating Media (4/6)
- Chapter 3. Volume Rendering and Participating Media (5/6)
- Chapter 3. Volume Rendering and Participating Media (6/6)
- Chapter 4. Subsurface Scattering (1/8)
- Chapter 4. Subsurface Scattering (2/8)
- Chapter 4. Subsurface Scattering (3/8)
- Chapter 4. Subsurface Scattering (4/8)
- Chapter 4. Subsurface Scattering (5/8)
- Chapter 4. Subsurface Scattering (6/8)
- Chapter 4. Subsurface Scattering (7/8)
- Chapter 4. Subsurface Scattering (8/8)
- Section II. Image-Based Approaches
- Chapter 5. Image-Based Rendering (1/8)
- Chapter 5. Image-Based Rendering (2/8)
- Chapter 5. Image-Based Rendering (3/8)
- Chapter 5. Image-Based Rendering (4/8)
- Chapter 5. Image-Based Rendering (5/8)
- Chapter 5. Image-Based Rendering (6/8)
- Chapter 5. Image-Based Rendering (7/8)
- Chapter 5. Image-Based Rendering (8/8)
- Chapter 6. High Dynamic Range Imaging (1/5)
- Chapter 6. High Dynamic Range Imaging (2/5)
- Chapter 6. High Dynamic Range Imaging (3/5)
- Chapter 6. High Dynamic Range Imaging (4/5)
- Chapter 6. High Dynamic Range Imaging (5/5)
- Chapter 7. Image-Based Lighting (1/5)
- Chapter 7. Image-Based Lighting (2/5)
- Chapter 7. Image-Based Lighting (3/5)
- Chapter 7. Image-Based Lighting (4/5)
- Chapter 7. Image-Based Lighting (5/5)
- Section III. Coalescence of Geometry-Based and Image-Based Approaches
- Chapter 8. Reconstruction of eflectance (1/19)
- Chapter 8. Reconstruction of eflectance (2/19)
- Chapter 8. Reconstruction of eflectance (3/19)
- Chapter 8. Reconstruction of eflectance (4/19)
- Chapter 8. Reconstruction of eflectance (5/19)
- Chapter 8. Reconstruction of eflectance (6/19)
- Chapter 8. Reconstruction of eflectance (7/19)
- Chapter 8. Reconstruction of eflectance (8/19)
- Chapter 8. Reconstruction of eflectance (9/19)
- Chapter 8. Reconstruction of eflectance (10/19)
- Chapter 8. Reconstruction of eflectance (11/19)
- Chapter 8. Reconstruction of eflectance (12/19)
- Chapter 8. Reconstruction of eflectance (13/19)
- Chapter 8. Reconstruction of eflectance (14/19)
- Chapter 8. Reconstruction of eflectance (15/19)
- Chapter 8. Reconstruction of eflectance (16/19)
- Chapter 8. Reconstruction of eflectance (17/19)
- Chapter 8. Reconstruction of eflectance (18/19)
- Chapter 8. Reconstruction of eflectance (19/19)
- Chapter 9. Bidirectional Texture Function (1/7)
- Chapter 9. Bidirectional Texture Function (2/7)
- Chapter 9. Bidirectional Texture Function (3/7)
- Chapter 9. Bidirectional Texture Function (4/7)
- Chapter 9. Bidirectional Texture Function (5/7)
- Chapter 9. Bidirectional Texture Function (6/7)
- Chapter 9. Bidirectional Texture Function (7/7)
- Chapter 10. Radiance Transfer (1/10)
- Chapter 10. Radiance Transfer (2/10)
- Chapter 10. Radiance Transfer (3/10)
- Chapter 10. Radiance Transfer (4/10)
- Chapter 10. Radiance Transfer (5/10)
- Chapter 10. Radiance Transfer (6/10)
- Chapter 10. Radiance Transfer (7/10)
- Chapter 10. Radiance Transfer (8/10)
- Chapter 10. Radiance Transfer (9/10)
- Chapter 10. Radiance Transfer (10/10)
- Bibliography (1/4)
- Bibliography (2/4)
- Bibliography (3/4)
- Bibliography (4/4)
- Color Insert (1/3)
- Color Insert (2/3)
- Color Insert (3/3)
- Back Cover
Product information
- Title: The Magic of Computer Graphics
- Author(s):
- Release date: June 2011
- Publisher(s): A K Peters/CRC Press
- ISBN: 9781439873571
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