The Magic of Computer Graphics

Book description

Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected

Table of contents

  1. Front Cover
  2. Contents
  3. Foreword
  4. Preface
  5. Section I. Geometry-Based Approaches
  6. Chapter 1. Introduction to Photorealistic Rendering (1/4)
  7. Chapter 1. Introduction to Photorealistic Rendering (2/4)
  8. Chapter 1. Introduction to Photorealistic Rendering (3/4)
  9. Chapter 1. Introduction to Photorealistic Rendering (4/4)
  10. Chapter 2. Global Illumination (1/6)
  11. Chapter 2. Global Illumination (2/6)
  12. Chapter 2. Global Illumination (3/6)
  13. Chapter 2. Global Illumination (4/6)
  14. Chapter 2. Global Illumination (5/6)
  15. Chapter 2. Global Illumination (6/6)
  16. Chapter 3. Volume Rendering and Participating Media (1/6)
  17. Chapter 3. Volume Rendering and Participating Media (2/6)
  18. Chapter 3. Volume Rendering and Participating Media (3/6)
  19. Chapter 3. Volume Rendering and Participating Media (4/6)
  20. Chapter 3. Volume Rendering and Participating Media (5/6)
  21. Chapter 3. Volume Rendering and Participating Media (6/6)
  22. Chapter 4. Subsurface Scattering (1/8)
  23. Chapter 4. Subsurface Scattering (2/8)
  24. Chapter 4. Subsurface Scattering (3/8)
  25. Chapter 4. Subsurface Scattering (4/8)
  26. Chapter 4. Subsurface Scattering (5/8)
  27. Chapter 4. Subsurface Scattering (6/8)
  28. Chapter 4. Subsurface Scattering (7/8)
  29. Chapter 4. Subsurface Scattering (8/8)
  30. Section II. Image-Based Approaches
  31. Chapter 5. Image-Based Rendering (1/8)
  32. Chapter 5. Image-Based Rendering (2/8)
  33. Chapter 5. Image-Based Rendering (3/8)
  34. Chapter 5. Image-Based Rendering (4/8)
  35. Chapter 5. Image-Based Rendering (5/8)
  36. Chapter 5. Image-Based Rendering (6/8)
  37. Chapter 5. Image-Based Rendering (7/8)
  38. Chapter 5. Image-Based Rendering (8/8)
  39. Chapter 6. High Dynamic Range Imaging (1/5)
  40. Chapter 6. High Dynamic Range Imaging (2/5)
  41. Chapter 6. High Dynamic Range Imaging (3/5)
  42. Chapter 6. High Dynamic Range Imaging (4/5)
  43. Chapter 6. High Dynamic Range Imaging (5/5)
  44. Chapter 7. Image-Based Lighting (1/5)
  45. Chapter 7. Image-Based Lighting (2/5)
  46. Chapter 7. Image-Based Lighting (3/5)
  47. Chapter 7. Image-Based Lighting (4/5)
  48. Chapter 7. Image-Based Lighting (5/5)
  49. Section III. Coalescence of Geometry-Based and Image-Based Approaches
  50. Chapter 8. Reconstruction of eflectance (1/19)
  51. Chapter 8. Reconstruction of eflectance (2/19)
  52. Chapter 8. Reconstruction of eflectance (3/19)
  53. Chapter 8. Reconstruction of eflectance (4/19)
  54. Chapter 8. Reconstruction of eflectance (5/19)
  55. Chapter 8. Reconstruction of eflectance (6/19)
  56. Chapter 8. Reconstruction of eflectance (7/19)
  57. Chapter 8. Reconstruction of eflectance (8/19)
  58. Chapter 8. Reconstruction of eflectance (9/19)
  59. Chapter 8. Reconstruction of eflectance (10/19)
  60. Chapter 8. Reconstruction of eflectance (11/19)
  61. Chapter 8. Reconstruction of eflectance (12/19)
  62. Chapter 8. Reconstruction of eflectance (13/19)
  63. Chapter 8. Reconstruction of eflectance (14/19)
  64. Chapter 8. Reconstruction of eflectance (15/19)
  65. Chapter 8. Reconstruction of eflectance (16/19)
  66. Chapter 8. Reconstruction of eflectance (17/19)
  67. Chapter 8. Reconstruction of eflectance (18/19)
  68. Chapter 8. Reconstruction of eflectance (19/19)
  69. Chapter 9. Bidirectional Texture Function (1/7)
  70. Chapter 9. Bidirectional Texture Function (2/7)
  71. Chapter 9. Bidirectional Texture Function (3/7)
  72. Chapter 9. Bidirectional Texture Function (4/7)
  73. Chapter 9. Bidirectional Texture Function (5/7)
  74. Chapter 9. Bidirectional Texture Function (6/7)
  75. Chapter 9. Bidirectional Texture Function (7/7)
  76. Chapter 10. Radiance Transfer (1/10)
  77. Chapter 10. Radiance Transfer (2/10)
  78. Chapter 10. Radiance Transfer (3/10)
  79. Chapter 10. Radiance Transfer (4/10)
  80. Chapter 10. Radiance Transfer (5/10)
  81. Chapter 10. Radiance Transfer (6/10)
  82. Chapter 10. Radiance Transfer (7/10)
  83. Chapter 10. Radiance Transfer (8/10)
  84. Chapter 10. Radiance Transfer (9/10)
  85. Chapter 10. Radiance Transfer (10/10)
  86. Bibliography (1/4)
  87. Bibliography (2/4)
  88. Bibliography (3/4)
  89. Bibliography (4/4)
  90. Color Insert (1/3)
  91. Color Insert (2/3)
  92. Color Insert (3/3)
  93. Back Cover

Product information

  • Title: The Magic of Computer Graphics
  • Author(s): Noriko Kurachi
  • Release date: June 2011
  • Publisher(s): A K Peters/CRC Press
  • ISBN: 9781439873571