60. The Game of Life

The class universe presented below implements the game as described. There are several functions of interest:

  • initialize() generates a starting layout; although the code accompanying the book contains more options, only two are listed here: random, which generates a random layout, and ten_cell_row, which represents a line of 10 cells in the middle of the grid.
  • reset() sets all the cells as dead.
  • count_neighbors() returns the number of alive neighbors. It uses a helper variadic function template count_alive(). Although this could be implemented with fold expressions, this is not yet supported in Visual C++ and therefore I have opted not to use it here.
  • next_generation() produces a new state of the game based on the transition ...

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