5. Class Design Guidelines
As we have already discussed, OO programming supports the idea of creating classes that are complete packages, encapsulating the data and behavior of a single entity. So, a class should represent a logical component, such as a taxicab.
This chapter presents several suggestions for designing classes. Obviously, no list such as this can be considered complete. You will undoubtedly add many guidelines to your personal list and incorporate useful guidelines from other developers.
Modeling Real-World Systems
One of the primary goals of object-oriented (OO) programming is to model real-world systems in ways similar to the ways in which people actually think. Designing classes is the object-oriented way to create these ...
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