14. Objects and Client/Server Applications
Chapter 13, “Objects and the Internet,” covered the concept of distributed objects. In that chapter, the Internet was the primary highway that the objects navigated. In this chapter we narrow the scope a bit and explore the topic of sending objects across a client/server network.
Although objects in a distributed network do not necessarily follow a specific path, an object on a client/server journey is more of a point-to-point journey—at least in a conceptual sense.
Because many of the concepts described in Chapter 13 apply to this chapter as well, this chapter focuses primarily on the higher-level concepts of the client/server model.
Client/Server Approaches
As we have seen in several of the previous ...
Get The Object-Oriented Thought Process now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.