Chapter 1. Introduction
When writing programs that communicate across a computer network, one must first invent a protocol, an agreement on how those programs will communicate. Before delving into the design details of a protocol, high-level decisions must be made about which program is expected to initiate communication and when responses are expected. For example, a Web server is typically thought of as a long-running program (or daemon) that sends network messages only in response to requests coming in from the network. The other side of the protocol is a Web client, such as a browser, which always initiates communication with the server. This organization into client and server is used by most network-aware applications. Deciding ...
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