Having spent many years wordsmithing, I have to say that my experience writing the first two editions of this book was one of the most enjoyable projects with which I’ve ever been engaged.
I can point to several reasons.
First, Minecraft truly is an astonishing work of technical art. Its endless limits create a canvas that can only bring joy to a writer’s soul.
Second, the amazing team at Que created a fabulous support network. I must thank Rick Kughen for spearheading the effort; Keith Cline for superb copyediting (any typos, etcetera that remain are entirely my own fault); Tim Warner for the technical edit and many other contributions; Mark Shirar for the cover design; and Seth Kerney for keeping production running just the ...