January 2012
Intermediate to advanced
976 pages
29h 21m
English
After reading this chapter, you will:
1. Be able to articulate what prototyping is and why it is needed
2. Understand how to choose the appropriate depth and breadth, level of fidelity, and amount of interactivity of prototypes
3. Understand special types of prototypes, such as physical mockups and Wizard of Oz prototypes
4. Understand the appropriate type of prototype for a given stage of design evolution
5. Understand the role of prototypes in the transition to a product
6. Know how to make effective paper prototypes
We begin each process chapter with a “you are here” picture of the chapter topic in the context of the overall Wheel lifecycle template; see Figure 11-1 ...