Working on SetCommon Types of Special EffectsWhat Are Special Effects?A Brief History of Special EffectsThe Special Effects SupervisorWorking with the Visual EffectsVisual Effects in Service to SFXSpecial Effects Design and PlanningStoryboards and PrevisThe Elements: Rain, Wind, and Snow and IceSmoke, Fire, and PyrotechnicsMechanical EffectsFlying Wire Rigs and StuntsSafetyFront and Rear Projection Systems for Visual EffectsRear ProjectionFront Projection (Blue or Green Screens and Picture Imagery)Rear Projection EquipmentFront Projection EquipmentLarge-Area Emissive Displays (LCD, LED, Plasma, and Jumbotron Screens)Greenscreen and Bluescreen PhotographyOverviewFunction of the BackingNegative Scanning and Digital ConversionBacking Uniformity and Screen CorrectionThe Alpha ChannelThe Processed ForegroundThe CompositeRecommended Specifications and PracticesHow to Expose a Green Screen Shot, and WhySetting Screen BrightnessChoosing the Backing ColorFloor Shots, Virtual SetsForeground LightingControlling Spill LightLighting Virtual SetsTracking MarkersOn-Set PreviewCameras for Bluescreen or Greenscreen PhotographyUnderwater PhotographyWorking with the CinematographerCompositing SoftwareOn-Set Data AcquisitionCamera ReportTracking MarkersProps for the ActorsCyberscanningDigital PhotosLidar/Laser ScanningLens Distortion ChartsHDRI and Chrome BallsLidar Scanning and AcquisitionOn-Set 3D Scanning SystemsOn-Set Data Acquisition3D Scanning SystemsPrepping the Actors for ScanningScanning Props or CarsReview All That Has Been Scanned3D Scanning Post-ProductionLighting DataGathering Lighting DataBeware of False Savings!Using Conventional Still CamerasReference Shooting ConsiderationsClean PlatesShooting the Clean PlateLocked-Off CameraMoving CameraOther IssuesPost-ProcessAlternates without Clean PlatesOther Uses for Clean PlatesMonster SticksOn-Set Animation Capture: Witness Cam (IBMC)Wireless Nonvideo Motion CaptureFactors Affecting Witness CamerasDealing with the Data in Post-ProductionReal-Time Visual Effects and Camera Tracking“Near” Real-Time as a Step Towards “Instantaneous”The Future for Real-Time Visual EffectsTriangulation as a Method of Recording Camera DataCamera/Subject Positional InformationBasics: The Tool KitBasics: Nodal PointPhotographic ReferenceHow to ProceedShooting Video as a ReferenceRules, Setup, and TestingDigital CinematographyDigital DefinitionsCCD vs. CMOSLook ManagementThe Recording SystemVFX PhotographyThe Camera ArrayDesigning an Array ShotTechniciansShoot DaySpecial TechniquesPostThe FutureFilming Live-Action Plates to be Used in VFXCamera Position (Station Point)Angle of ViewLighting ConsiderationsCamera TiltBackground QualityMoving PlatesScouting the Camera PositionsA Case StudyCamera CarsCamera Car Safety IssuesPurpose-Built Crane CarsVibration and Camera StabilizationRoad SpeedPrecautionsPanoramic RigsOn the WaterAir to AirCable SystemsShooting Elements for CompositingWhat Is an Element?Stock FootageTypes of ElementsGeneric versus Shot-Specific ElementsDetermining Element NeedsCheatingBackgroundsBlack BackgroundsLine-UpCamera Format ConsiderationsAssorted Methods for Shooting ElementsHigh-Speed Photography and Filming ElementsHigh-Speed PhotographyCamerasTechniciansDirector of PhotographyLightingApplicationLocking Down the CameraVideo AssistPostSupervising Motion ControlWhat Is Motion Control?Performance ChoreographyMultiple-Pass PhotographyScalingImport and Export of Camera Move DataThe DataTypes of Motion Control SystemsMotion Control SoftwareCamera TypesSync and PhaseDealing with ProductionAcquisition of Motion/Still Photographic Textures for Mapping onto CGPanoramic BackgroundsTiled StillsMotion Tiling and Synchronous PlatesPractical ConsiderationsStills for Textures and LightingStop-MotionEvolution of Stop-Motion PhotographyThe Time Required to Shoot in Stop-MotionPreparation before ShootingSetting Up a Shooting Space for Stop-MotionUse of Motion Control in Stop-MotionUseful CaveatsEvolution of a ShotUse of Stop-Motion in Visual EffectsWhat are Miniatures?What Are Miniatures and Why Are They Used?The Advantages and Disadvantages of Miniature EffectsExecution of PlanningDesign and Integration within the FilmPhotographic ContinuityMiniature CategoriesScale DeterminationsForced Perspective MiniaturesIn-Camera Compositing of Miniatures with Full-Scale Live-Action ActorsNodal Pans and TiltsForced PerspectiveMixed ScalesThe Fabrication of Miniature EffectsScale and Purpose Requirements of a MiniatureConstruction MaterialsThe Paint ProcessPrevisualization and MiniaturesThe Basic Standard ToolsIncorporation of Mechanical, Practical, and Pyrotechnic Effects with MiniaturesWater EffectsFire, Explosives, and CollapsingShooting Locations and ConditionsPhotography of Miniature Effects: Motion ControlWhat is Motion Control and What are its Benefits to Miniature Photography?Execution and Technique Using PrevisPhotographyPhotography of Miniature Effects: High-Speed PhotographyDepth of FieldPyrotechnicsSmoke, Fire, and WaterThe Use of Miniatures in the Digital WorldSpecial Effects for MiniaturesShrinking RealityScale ConsiderationsCameraWaterRainFireSmokeExplosionsBreakaways