CHAPTER 14 Mobile and Indie Change the Game

DOI: 10.1201/9781003315759-14

▪ Objectives

After reading this chapter, you should be able to:

  • Provide an overview of early smart devices released in the 1980s and 1990s.
  • Recap the early days of indie and casual mobile games, from Snake to modern games.
  • Discuss the contributions and failures of devices like N-Gage and Gizmondo.
  • Explain how Apple revolutionized the mobile and indie gaming business.
  • Illustrate how touchscreens and accelerometers influenced casual games.
  • Review key people behind the video games and technology.
  • Identify the graphics and capabilities of mobile games as they evolved. ...

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