Abstract Base Classes
Sometimes the application of the is-a rule is not as simple as it might appear. Suppose, for example, you are developing a graphics program that is supposed to represent, among other things, circles and ellipses. A circle is a special case of an ellipse; it's an ellipse whose long axis is the same as its short axis. Therefore, all circles are ellipses, and it is tempting to derive a Circle class from an Ellipse class. But once you get to the details, you may find problems.
To see this, first consider what you might include as part of an Ellipse class. Data members could include the coordinates of the center of the ellipse, the semimajor axis (half the long diameter), the semiminor axis (half the short diameter), and an orientation ...
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