The history of video games and where they came from
Took a deep dive into the industry job roles and the skills required
2D and 3D Unity tutorials
Core elements of any ...
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
M. KillickThe Way We Playhttps://doi.org/10.1007/978-1-4842-8789-7_1111. The End. Or Your Beginning?
Michael Killick1
(1)
Cambridge, UK
This is it; you have completed all chapters within this book and have reached the epilogue of your journey. While we have considered some of the most important aspects within game design, we have also considered what you should avoid to best maximize your time, potentially money, and the skills you will learn or develop upon. But what have we covered so far?
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