© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
M. KillickThe Way We Playhttps://doi.org/10.1007/978-1-4842-8789-7_6

6. Friend or Foe? Enemy Design

Michael Killick1  
(1)
Cambridge, UK
 

We have covered characters, environments, controls, levels, and a few handy tips and tricks to get you started. But what are the obstacles the player might face? Or better still, what will try to kill the player? Granted, not every game has something that will want to kill the player, but this will depend on your idea and how they fit into your world. But not all enemies are generated by the computer, some might be human competitors through multiplayer. This chapter will help us consider the basics when it comes to designing ...

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