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The Way We Play: Theory of Game Design
book

The Way We Play: Theory of Game Design

by Michael Killick
October 2022
Beginner
238 pages
5h 50m
English
Apress
Content preview from The Way We Play: Theory of Game Design
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
M. KillickThe Way We Playhttps://doi.org/10.1007/978-1-4842-8789-7_8

8. 2D Platformer Tutorial

Michael Killick1  
(1)
Cambridge, UK
 

For this chapter, you will now be shown how you can create the basics of a 2D platformer within Unity which can be used as the foundations for a future project or your first game. To set this project up, you will need to follow a similar process to the 3D first-person project from earlier in this book.

Set Up

If you haven’t done so already, you will need to download Unity Hub which is the home for all updates, your projects, and installations of Unity. You can find this download from the Unity website.

Once downloaded and installed, ...
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Publisher Resources

ISBN: 9781484287897Purchase LinkPublisher Website