Chapter 9. RPG
Engagement in playing a game comes from two possible places: content exploration and challenge. Consider World of Warcraft versus Pong. In WoW, new content is continuously created behind the scenes. Pong is all about competing against the computer or a friend. Even challenging modern games tend to have more content exploration mixed into gameplay, and for managing this exploration, no genre is more influential than RPGs. The content density of the NES’s Dragon Warrior demanded content management interfaces for dialog, shopping, inventory, and battling. The time required to explore these worlds pushed for the convenience of battery-backed saving rather than a clunky password system. Every content-heavy game is borrowing from the ...
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