Preface

When I was little, I learned that fun comes in plastic cartridges from Japan, stamped with the “Official Nintendo Seal of Quality,” and smelling of Styrofoam. Challenge, discovery, and companionship were all bundled together in a magical box that output entertainment when you put these littler boxes in it and pressed “POWER.” Later, I uncovered something shocking: These games (and games like them) could be made by mortal humans, sometimes only one or a few of them, but the team sizes were growing. As I was watching, what had started with small teams of hackers was becoming the 50-billion-dollar video game industry we know today.

But now, even as large studios dominate the market, a renaissance is brewing of small, independent teams working ...

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