Book description
NoneTable of contents
- A Theory of Fun for Game Design
- Dedication
- Â
- About the Author
- Acknowledgments
- Foreword (from the First Edition)
- Prologue: My Grandfather
- 1. Why Write This Book?
- 2. How the Brain Works
- 3. What Games Are
- 4. What Games Teach Us
- 5. What Games Arenât
- 6. Different Fun for Different Folks
- 7. The Problem with Learning
- 8. The Problem with People
- 9. Games in Context
- 10. The Ethics of Entertainment
- 11. Where Games Should Go
- 12. Taking Their Rightful Place
- A. Epilogue: Fun Matters, Grandpa
- B. Afterword: Ten Years Later
- C. NOTES
- About the Author
- Copyright
Product information
- Title: Theory of Fun for Game Design, 2nd Edition
- Author(s):
- Release date:
- Publisher(s):
- ISBN: None
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