Skip to Content
Theory of Fun for Game Design, 2nd Edition
book

Theory of Fun for Game Design, 2nd Edition

by Raph Koster
November 2013
Beginner
300 pages
5h 43m
English
O'Reilly Media, Inc.
Content preview from Theory of Fun for Game Design, 2nd Edition

Appendix C. NOTES

image with no caption

Prologue

Tic-tac-toe (xviii): Also known as noughts and crosses. Tic-tac-toe, and its cousins go-moku (a game where the board is variously 13x13 or 15x15 and you have to get five in a row) and Qubic (a 4x4x4 cube) are all amenable to mathematical analysis. Tic-tac-toe in particular is fairly trivial, since there are only 125,168 possible games, and the vast majority of the possibility space collapses the moment you regard the board as having rotational symmetry. If both players employ the optimal strategy, the game will always end in a draw.

Chapter 1

Cognates (2): Words that derive from a common root and are similar in meaning, even though they are in a different language. Languages frequently borrow words from one another, and thus similar words in different languages can be found. Often the meaning, pronunciation, or spelling can diverge to the point of being unrecognizable.

Deaf children in Nicaragua (2): Many articles have been written on Nicaraguan Sign Language, also called NSL or ISN (after the initials of the phrase in Spanish). Deaf children in Nicaragua did not have access to each other, nor to training in sign language, until 1979, when schools for the deaf began to be opened. Over a few generations, the children developed a fully functional sign language that enabled them to communicate. This is believed to be the first time in history that scientists have ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

The Art of Game Design, 2nd Edition

The Art of Game Design, 2nd Edition

Jesse Schell

Publisher Resources

ISBN: 9781449363208Errata Page