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Theory of Fun for Game Design, 2nd Edition
book

Theory of Fun for Game Design, 2nd Edition

by Raph Koster
November 2013
Beginner
300 pages
5h 43m
English
O'Reilly Media, Inc.
Content preview from Theory of Fun for Game Design, 2nd Edition

 

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“The best game design book I have ever read.”

David Jaffe, creative director of God of War

“Does for games what Understanding Comics did for sequential art. Non-gamers: Buy this for the gamer in your life. Gamers: Buy this for the non-gamer in your life. You’ll never look at fun the same way again.”

Cory Doctorow, author of Little Brother and Pirate Cinema; co-editor of Boing Boing

One of “50 Books For Everyone In the Game Industry”

EDGE

One of the “Five Books You Should Read About Game Design”

1up.com

“If you’re interested in game design, get it and read it.”

Steve Jackson, designer of Munchkin and GURPS

*****

Midwest Book Review

“...It’s a book I sincerely believe everyone should have read at least once in their lifetime. It’s that important... what Campbell and Vogler did to storytelling, Koster has done to play...This book is history in the making. It will be referred to in seminal books whose authors have not yet even been born.”

GameDev.net

“An excellent, even foundational, read for anyone interested in creating experiences that challenge and engage minds.”

Learning Solutions Magazine

“An absolute classic on the theory of playing games.”

Tom Chatfield, author of Fun, Inc.

“Koster successfully bridges the gap between game design practice and academic theory... For anyone interested in the relationship between games and human experience, this book is a must-read.”

Australian Journal ...

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Publisher Resources

ISBN: 9781449363208Errata Page