Problem 1
From Touch to Feeling
Abstract
This Problem chapter, and the four Opportunity chapters that follow, explore and argue for mobile user experiences that truly recruit our human senses and abilities. Through the focus areas of food, fashion, fitness, and materials, we challenge you to reconsider apps that simply focus on glassy touch screens. Instead, we demonstrate how more engaging, multisensory, physical designs can enliven the user experience.
Keywords
touch; feeling; physicalityemotionsGet There's Not an App for That now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.