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There's Not an App for That by Matt Jones, Gary Marsden, Simon Robinson

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Chapter 2

Problem 1

From Touch to Feeling

Abstract

This Problem chapter, and the four Opportunity chapters that follow, explore and argue for mobile user experiences that truly recruit our human senses and abilities. Through the focus areas of food, fashion, fitness, and materials, we challenge you to reconsider apps that simply focus on glassy touch screens. Instead, we demonstrate how more engaging, multisensory, physical designs can enliven the user experience.

Keywords

touch; feeling; physicalityemotions
What’s the Problem?
Digital interactions through mobiles are an increasingly prominent part of day-to-day lived experience. But what are they doing to the richness of this everyday life?
Our starting point, in this first Problem, is to pause for a ...

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