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There's Not an App for That by Matt Jones, Gary Marsden, Simon Robinson

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Chapter 3

Opportunity 1.1

Inspired by Food

Abstract

In this Opportunity chapter, we consider what food—its form, preparation, eating and effects can teach us about experience design. Studying food and eating is a useful way to inspire UX as it involves the whole spectrum of behavioral, intellectual and emotional responses.

Keywords

food; cooking; eating; augmented reality
What’s the Opportunity?
Food is a great starting point in our journey into thinking about how to make interactions enlivening. We’ll be looking at its properties as a material; how we prepare, cook, and eat it; and the sensory and emotional reactions and responses it evokes.
WHY IS IT ATTRACTIVE?
▪ Food is so much a part of most of our lives. We snack, munch, and drink throughout the ...

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