Problem 2
From Heads Down to Face on
Abstract
This Problem chapter, and the two Opportunity chapters that follow, argue for a move away from heads-down, screen-focused interactions to more human, world-focused experiences. We begin by exploring how heads-up displays and speech could support us in more face on ways, but these approaches are ultimately not solutions. Instead, we see how glanceable displays and direct manipulation of the world by pointing to interact can provide truly face on experiences.
Keywords
face on; heads-up; speech; glance; pointingGet There's Not an App for That now with the O’Reilly learning platform.
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