Opportunity 2.2
In the World Approaches
Abstract
In this Opportunity chapter, instead of putting technology at the centre of a user’s awareness, we first consider more peripheral approaches. How could you make your apps glanceable, or apply minimal interaction thinking? Then, we explore the usefulness of physical pointers, or wands, to allow people to remain in the physical world while accessing the digital one.
Keywords
wearables; glance based interaction; minimal interaction; gestures; wandsGet There's Not an App for That now with the O’Reilly learning platform.
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