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There's Not an App for That by Matt Jones, Gary Marsden, Simon Robinson

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Chapter 9

Opportunity 2.2

In the World Approaches

Abstract

In this Opportunity chapter, instead of putting technology at the centre of a user’s awareness, we first consider more peripheral approaches. How could you make your apps glanceable, or apply minimal interaction thinking? Then, we explore the usefulness of physical pointers, or wands, to allow people to remain in the physical world while accessing the digital one.

Keywords

wearables; glance based interaction; minimal interaction; gestures; wands
What’s the Opportunity?
Instead of providing an ever-present visual or audio heads-up display, here we look at two classes of technique that might allow users to be less in the digital and more in the world:
Peripheral methods: The first group we’ll ...

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