Chapter 10. Objects
As we learned in the previous chapter, an object is a collection of data that provides a set of methods. For example, a String
is a collection of characters that provides methods like charAt
and substring
.
Java is an “object-oriented” language, which means that it uses objects to represent data and provide methods related to them. This way of organizing programs is a powerful design concept, and we will introduce it a little at a time throughout the remainder of the book.
In this chapter, we introduce two new types of objects: Point
and Rectangle
. We show how to write methods that take objects as parameters and produce objects as return values. We also take a look at the source code for the Java library.
Point Objects
The java.awt
package provides a class named Point
intended to represent the coordinates of a location in a Cartesian plane. In mathematical notation, points are often written in parentheses with a comma separating the coordinates. For example, indicates the origin, and indicates the point x units to the right and y units up from the origin.
In order to use the Point
class, you have to import it:
import
java.awt.Point
;
Then, to create a new point, you have to use the new
operator:
Point
blank
;
blank
=
new
Point
(
3
,
4
);
The first line declares that blank ...
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