Getting started with the WebGL renderer
When you want to create an initial Three.js project that uses WebGL for rendering, you always have to set up the same couple of variables. You need a THREE.WebGLRenderer
object, a THREE.Scene
object, a camera, and some way to render the scene. In this recipe, we'll provide you with a standard template that you can use in your own projects to quickly get started with the WebGL renderer.
Getting ready
Make sure that you download the sources for this book. You can either do this in the following two ways:
- Firstly, you can do this by cloning the Git repo that you can find at https://github.com/josdirksen/threejs-cookbook.
- Alternatively, you can download the sources from Packt Publishing website. When you extract ...
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