Book description
The classic work on animation principles, now fully updated for the digital age.
Table of contents
- Front Cover
- Half Title
- Title Page
- Copyright
- Contents
- Foreword by John Lasseter, Pixar
- Preface to 2nd edition
- Preface to 1st edition
- Acknowledgements
- Introduction : General Principles of Timing
- The Storyboard
- Responsibility of the Director
- The Basic Unit of Time in Animation
- Timing for Television vs. Timing for Feature Films
- Slugging
- Bar Sheets
- Timing for Traditional Animation: Exposure Charts or Exposure Sheets
- Timing for an Overseas Production
- Timing for a 2D Digital Production
- Timing for a 3D Digital Production
- Timing for an Actor-Based Program (Performance or Motion Capture)
- Animation and Properties of Matter
- Movement and Caricature
- Cause and Effect
- Newton’s Laws of Motion
- Objects Thrown Through the Air
- Timing of Inanimate Objects
- Rotating Objects
- Force Transmitted Through a Flexible Joint
- Force Transmitted Through Jointed Limbs
- Spacing of Drawings—General Remarks
- Spacing of Drawings
- Timing a Slow Action
- Timing a Fast Action
- Getting Into and Out of Holds
- Single Frames or Double Frames? Ones or Twos?
- How Long to Hold?
- Anticipation
- Follow Through
- Overlapping Action
- Timing an Oscillating Movement
- Timing to Suggest Weight and Force—1
- Timing to Suggest Weight and Force—2
- Timing to Suggest Weight and Force—3
- Timing to Suggest Weight and Force—4
- Timing to Suggest Force: Repeat Action
- Character Reactions and ‘Takes’
- Timing to Give a Feeling of Size
- The Effects of Friction, Air Resistance and Wind
- Timing Cycles—How Long a Repeat?
- Multiple Character Scenes
- Digital Crowd Scenes
- Effects Animation: Flames and Smoke
- Water
- Rain
- Snow
- Explosions
- Digital Effects
- Repeat Movements of Inanimate Objects
- Timing a Walk
- Types of Walk
- Spacing of Drawings in Perspective Animation
- Timing Animals’Movements
- Other Quadrupeds
- Timing an Animal’s Gallop
- Bird Flight
- Drybrush (Speed Lines) and Motion Blur
- Accentuating a Movement
- Strobing
- Fast Run Cycles
- Characterization (Acting)
- The Use of Timing to Suggest Mood
- Synchronizing Animation to Speech
- Lip-Sync—1
- Lip-Sync—2
- Lip-Sync—3
- Timing and Music
- Traditional Camera Movements
- 3D Camera Moves
- Peg Movements in Traditional Animation
- Peg Movements in 3D Animation
- Editing Animation
- Editing for Feature Films
- Editing for Television Episodes
- Editing for Children’s Programming
- Editing for Internet Downloads
- Games
- Conclusion
- Index
Product information
- Title: Timing for Animation, 2nd Edition
- Author(s):
- Release date: April 2013
- Publisher(s): Routledge
- ISBN: 9781136137099
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