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Tkinter GUI Application Development Blueprints - Second Edition by Bhaskar Chaudhary

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Summary

In this chapter, we covered the following points:

  • We completed coding the editor in twelve iterations. We started by placing all the widgets on the Toplevel window.
  • We then leveraged some built-in features of the Text widget to code some functionality.
  • We learned the important concepts of indexing and tagging. 
  • We also saw how to use the filedialog and messagebox modules to quickly code some common features in programs.

Congratulations! You completed coding your text editor. In the next chapter, we will make a programmable drum machine.

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