CHAPTER 5
Straightforward Animation with a Bones IK Rig
Richard Lapidus
Rule: Straight ahead action and pose to poseRule: Exaggeration
After Completing This Chapter, You Will be Able To:
• Create bones.
• Set up solvers to control a rig.
• Link and animate dummy objects.
• Create motion relative to weight and timing.
There are a number of different ways to put together a rig that can be used for animated characters. You can build it by hand, or use a system like biped or CAT that does a lot of the ground work for you. Before getting into one of the systems, I think we need to take a look at working with very simple IK (Inverse Kinematics) ...
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