CHAPTER 5

image

Straightforward Animation with a Bones IK Rig

Richard Lapidus

Rule: Straight ahead action and pose to poseRule: Exaggeration

After Completing This Chapter, You Will be Able To:

•   Create bones.

•   Set up solvers to control a rig.

•   Link and animate dummy objects.

•   Create motion relative to weight and timing.

There are a number of different ways to put together a rig that can be used for animated characters. You can build it by hand, or use a system like biped or CAT that does a lot of the ground work for you. Before getting into one of the systems, I think we need to take a look at working with very simple IK (Inverse Kinematics) ...

Get Tradigital 3ds Max now with O’Reilly online learning.

O’Reilly members experience live online training, plus books, videos, and digital content from 200+ publishers.