Rule: Squash and stretch
After Completing This Chapter, You Will be Able To:
• Create freeform motion with a biped while using a variety of anchors.
• Animate a character to navigate one or more obstacles.
• Incorporate motion inherent adjusting weight.
One of the very important concepts that you want to consider while animating character is how changes in position occur relative to exaggerated motion. For example, if a character is going to apply excessive orce to another object, there has to be some momentum built up before the forces are applied. Many people think of momentum in terms of velocity ...
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